We walk up to the palace.
We pass through the way of the raven parade grounds, and come to the audience hall. There is an anti-magic field that is in effect, as we experienced before.
We sense for the orb, and it is below us, and fairly far away from us.
Milo makes a few gates and we slowly hop our way towards the Orb of Stars. It is the Empress' day tomorrow, so things are in a bit of an uproar.
We are in the garden, and the Orb of Stars seems to be down. We gather some handfuls of flowers and confidently walk towards the sign for the Imperial Crypt.
The Empress is approaching behind us, so we use the distraction to head out and walk a solid half mile or so to get to the Imperial Crypt.

The Crypt has been made by dwarves. We enter, but there are guards ahead. The Orb is still down from us, and towards the ocean.
We go through some side tunnels, and come to an underground cavern that has water down below us. The orb is ahead of us, but not much below. Also in this cavern, there is a floating mass of stone just touching the water, and there is a small castle on it.

We all make our way towards the castle. There is a large swimming creature that approaches those who are walking on the air/water to get to the castle. Solstice who is walking on the water attempts to fly, then blinks to dodge the water beast. Milo walks higher in the air, and Phaidros is a happy little tornado flying towards the castle.

We reach the castle, and see it is made of dark stone. The gate is closed, but we just fly/walk on over the walls and into the "backyard" garden.
In one of the higher towers there is a Gnomish airship dock? The castle is very magical. There are several towers in the castle, one of which is an observatory, and one of which is panelled in glass. There is a crack all the way through the castle at one point.

In the center of the castle is a metal holder, and a floating crystal. The crystal is not magical, but is powering the castle. Touching the crystal does nothing, but it reminds us of something when we touch it. It seems familiar. The crystal seems to want to accept power, but it can't.

The Orb of Stars is somewhere in the flooded basements.
While searching for the Orb of stars, we spot a nine-foot cobra wyrm skulking in the dark, its innards are glowing red. Solstice coaxes the Remorhaz out, and it appears to be trained.

There is a large statue with four arms (able to articulate), each palm has a different coloured gem, and each of its four eyes is a different symbol. Gems: Green, Yellow, Orange, White, Symbols: Storms, Shades, Spires, Chains. We realise that the shadowfell has different places for different seasons, and the symbols are for Spring/Summer/Fall/Winter (as listed). We line up the hands with the eyes so that green is spring, yellow is summer, orange is fall, and white is winter.

There is a pile of gold coins and the orb in the treasury.
The Orb has one spell enchanted on it: Pocket pallace. Its cube power is to cast the spell: Create quality food and drink

Pocket palace allows you to enter the orb and go into a pocket dimension with a quaint castle. You can exit as you will, and the orb will come back to you, but you will appear wherever the orb is.

In the central tower area we find a large whitestone slab that seems to be blocking off a doorway to something. We also find a doorway with a strong magical field. Additionally there is a secret doorway that leads to the observatory tower. Near the gardens there is a facade wall with a cute carving, opening the secret door reveals a shrine to Rayos.

Solstice sits in the magical captains torture chair, and is able to use power to slowly move the castle around. He tries to input power into a second control option, and the castle shakes like crazy, but nothing happens.

We gate out to Sartal.