pre req: explosive fireball, explosive lightning or any other explosive spell
- 5 mages minimum
- 10 minutes to cast each spell
- 10 seconds to unleash (once cast can be held indefinitely)
- Spell stays where it is until unleashed
- If you leave it disintegrates
- You can have as many as you want in the chamber, cast for hours, then yeet
- Spells deal 6d damage over a 5 yard diameter impact zone
- One spell for each element: water fire earth air
- fire: leaves the area burning
- air: all knockback (12d impact)
- water: half knockback and half damage
- earth: leaves stone
- 5 energy per spell (divided among the group)
- Range: every 200 yards is -1 (they do lob)