Regular
Adds to the Damage Resistance of a living subject. DR from this spell is treated for all purposes like DR from armor, and is cumulative with that from actual armor. This spell only adds DR against cold attacks.
This is also a Water spell.
Duration: 1 minute.
Cost: The Damage Resistance given to the subject, to a maximum DR of 5 (cost 5). Half that to maintain.
Prerequisite: Shield, Heat, Apportation.
Item
None with this spell – but the armor enchantment called Fortify can increase the Damage Resistance of your armor by 1 to 5 points.