Missile
You create a glowing dart of magical force. A bolt is conjured and hurled instantly with an Attack, All-Out Attack, or Move and Attack maneuver. It streaks out to 200 yards, maximum.

Determine your odds of a hit using Innate Attack (Projectile) skill. If your effective skill is 3+, you hit – don’t roll! Otherwise, you miss. An alerted target may dodge, but no other defense is possible.

Any hit means the target loses HP regardless of DR. This will harm golems, spirits, undead, etc. Only completely inanimate targets (doors, walls, etc.) are unaffected.
Magic Missile does damage in relation to your Magery level.

Damage Magery
1d-3 1
1d-2 2
1d-1 3
1d 4
1d+1 5
2d-1 6

Cost: 1